![]() In GTA 5, you can find a secret in the prologue by exploring the nearby frozen river to locate an alien. Those moments of being 'lost' or randomly exploring resulted in me finding secrets or storytelling moments embedded in the environment, which is something I'd love to see continue in GTA 6. I loved exploring different rural parts of the GTA 5 map, though sometimes this was a result of crashing vehicles far away from inhabited places. More Secrets and storytelling hidden in the environment Just no live-action hostess clubs please. Sports-wise, Rockstar could look to the teams Miami is known for in the real-world, such as the NBA's Miami Heat or the NFL's Miami Dolphins. The wackiness of some of Yakuza / Like A Dragon's mini-games has got me thinking - what could GTA 6 include that's a little more offbeat? Jet skiing on a dolphin may be a little too wacky for GTA, but how about a karaoke offering? Or a GTA version of Mario Kart? But there's definitely scope for a range of new mini-games in the Miami-set GTA 6, after previous games in the series let you play tennis, darts, and - of course - gamble in the casino. Is Florida up to it? I hope so.įancy a game of bowling? Maybe not. This - the movement from busy to empty - is where a game starts to feel alive, if you ask me. And then you can whisk yourself away and be in the middle of nowhere, with nobody nearby, no planned "content", no markers flashing away to organise your experience. What I love about space in a game is that you can spend a lot of time around lots of action - lots of roads, buildings, cars and people, lots of gunfights, icons on the map, lots of mission objectives. ![]() Sure, it's Southern California and Southern California is almost all in-betweenness, but I think they were onto something regardless, and I want more of it. And I really think space was the major differentiator there in terms of how the games turned out. This is one of our favourite DF videos - a timelapse of GTA 4.Ĭrackdown had space. Space that tells you that you're moving from one area, and one way of being, and you're headed somewhere else, where you can be someone else. Space in between a world's various bits and pieces. ![]() I'm increasingly convinced that the single thing that separates a great open world from a good one is space. What's on the radio? What's happening on the other side of the car window? See what you think. This is more about the little stuff that, in a series like GTA, is often incredibly important. This isn't a piece about the big stuff - we'll have a piece up next week on things like theme, satire, and stuff like that. Cor, there's a new GTA on the way! And while we're going to learn a bit more about it in December when the trailer drops for GTA 6 drops, we still wanted to get together and share a few thoughts about things we hope the new game includes.
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